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Module 5 of 6

Prototyping - an Introduction

Before building the real thing, engineers test cheap versions first. A prototype is anything that represents a final design - and that definition is broader than you think. This module explains what prototypes are, why they progress over the course of a project, and why a sketch on paper counts.

COMPREHENSIVENESS TANGIBILITY Focused Comprehensive Virtual Physical FOCUSED + VIRTUAL sketches · equations COMPREHENSIVE + VIRTUAL computer simulation FOCUSED + PHYSICAL bare-planes wind tunnel COMPREHENSIVE + PHYSICAL sea trials · real device typical progression →

By the end of this module you will be able to

Describe what a prototype is - including sketches and equations
Explain the focused-to-comprehensive progression over a project
State the primary purpose of every prototype
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What a prototype actually is

A prototype is a simple model or representation of a final design. The definition is intentionally broad. Sketches count as prototypes. Equations count as prototypes. Computer renderings, wind tunnel models, small physical mockups, simulations - all of these are prototypes. A physical 3D model is just one narrow type.

This matters because teams often wait too long to "start prototyping" when they have actually been doing it all along - or could have been. Recognising that a sketch is a prototype changes how quickly you start testing ideas.

The Dorado case study

To understand how prototypes progress in a real project, consider the Dorado - a robotic submarine developed in Canada by International Submarine Engineering. The engineers needed to design the movable control surfaces (called "planes") that keep the submarine near the water surface.

Their prototype sequence, in order from cheapest to most expensive:

1
Sketches and rough equations
To explore configuration options and estimate forces. Cheap, fast, disposable.
Focused · Virtual
2
Simple wind tunnel with bare planes
To refine force estimates beyond what equations could provide.
Focused · Physical
3
3D computer models and construction drawings
For visualisation and communication. Virtual, more detailed.
Focused · Virtual
4
Wind tunnel with full submarine hull
To study how the planes behaved in context. More comprehensive, still physical.
Comprehensive · Physical
5
Water tank tests
To study wave effects. Came after earlier work resolved the main questions.
Comprehensive · Physical
6
Computer simulation
Incorporating all experimental data to study behaviour in real conditions and refine control algorithms.
Comprehensive · Virtual
7
Sea trials
Testing the actual device in open water. Expensive and risky - only done once earlier prototypes had built sufficient confidence.
Comprehensive · Physical

Each step bought confidence to invest in the next one. Sea trials would have been reckless without the wind tunnel, water tank, and simulation work that preceded them.

How to classify a prototype

Any prototype can be placed on two dimensions:

  • Completeness: from focused (captures only one or two aspects of the design) to comprehensive (a near-complete representation)
  • Tangibility: from fully virtual (equations, simulations, renderings) to fully physical (scale models, the real device)

Most engineering projects use prototypes across all four quadrants of this grid. The progression generally moves from focused-and-cheap at the start toward comprehensive-and-expensive at the end.

Why prototypes progress over time

Early in a project, many ideas are still in play and the cost of changing direction is low. Use cheap, fast, low-fidelity prototypes. They explore, suggest, question, and provoke. They help you learn quickly.

Late in a project, most decisions have been made and the cost of changing direction is high. Use more comprehensive prototypes. They refine, describe, answer, and resolve. They confirm what earlier work suggested.

The cost-versus-time curve makes this concrete: early prototyping is cheap. Discovering the same problem in Stage 4 - after committing resources to a solution - is not. Every prototype is a question you're trying to answer cheaply before the answer becomes expensive.

Primary purpose of every prototype: reduce risk. This is true whether it's a napkin sketch or a full sea trial. If it helps you learn something about your design before committing to it, it's doing its job.